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AI Insights · Timothy · July 2021

Top 5 Third Person Games on Android in Romania Q2 2021

Explore the performance of the top 5 third-person games on Android in Romania for Q2 2021, including download trends, revenue, and active user statistics from Sensor Tower.

Top 5 Third Person Games on Android in Romania Q2 2021

During the second quarter of 2021, the top 5 third-person games on the Android platform in Romania showcased varying performance metrics in downloads, active users, and revenue. This data, sourced from Sensor Tower, offers a detailed look into the market trends for these popular games.

Hair Challenge from Rollic Games experienced a notable fluctuation in weekly downloads. The game started strong with 29.5K downloads in the week of April 19, peaking at 48.9K by the end of April. However, a gradual decline followed, reaching a low of around 15.5K in early June, before recovering slightly to 23.6K by the end of the quarter. Despite no revenue being reported, the game's weekly active users saw a significant rise from 28.6K to a peak of 122.6K in mid-May, stabilizing at around 101.4K by late June.

Animal Transform: Epic Race 3D by Lion Studios saw its highest weekly downloads at 39.4K in the week of April 19, after which there was a consistent decline, bottoming out at around 4K in early June. The game had a resurgence with 8.2K downloads in the last week of June. Active users followed a similar trend, peaking at 56.3K in mid-April and then tapering off to approximately 13.3K by the end of June.

Body Race from Gismart debuted in mid-May with a notable increase in weekly downloads, peaking at 35.9K in early June. Downloads then gradually decreased to 11.5K by the end of the quarter. Active users mirrored this trend, starting at 1.6K and climbing to a peak of 73.8K in early June before declining to 39K by the end of June.

Free Fire by Garena International I maintained a steady weekly revenue, ranging from approximately $42.6K to $73.7K, with notable peaks in early June. Downloads remained stable, fluctuating between 10K and 19.4K throughout the quarter. The game’s active users peaked at 795.8K at the end of April, eventually decreasing to around 505.7K by late June.

Going Balls from Supersonic Studios LTD exhibited a steady decline in weekly downloads, starting at 18.1K at the end of March and decreasing to 7.2K by mid-June, before a slight increase to 10.6K by the end of the quarter. Active users fell from 57.8K at the end of March to 46.2K by late June.

For more detailed insights and comprehensive data on the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021